Comments on: Game In A Day: PyDogs http://www.incasoftware.de/~kamm/projects/index.static/2008/04/12/game-in-a-day-pydogs/ Sat, 06 Jul 2013 19:02:18 +0000 hourly 1 http://wordpress.org/?v=3.5.1 By: Jarrett Billingsley http://www.incasoftware.de/~kamm/projects/index.static/2008/04/12/game-in-a-day-pydogs/comment-page-1/#comment-3618 Jarrett Billingsley Fri, 21 Nov 2008 01:47:10 +0000 http://www.incasoftware.de/~kamm/projects/?p=6#comment-3618 Yeah, we’ve done a few (much more informal) 24-hour game competitions here at my university. The first time we used D and I managed to learn OpenGL as we went :P The second, we used Python and ran into the speed issue almost immediately. We were using Pygame and were really pretty disappointed with the performance of drawing only a few images to the screen. We’re talking 10FPS with a very simple scene and a moving character. Using psyco sped things up appreciably but it was still a bit disappointing.

I’m looking to have arclib bound to MiniD by the time the next competition rolls around ;)

]]>
By: Clay Smith http://www.incasoftware.de/~kamm/projects/index.static/2008/04/12/game-in-a-day-pydogs/comment-page-1/#comment-3003 Clay Smith Wed, 05 Nov 2008 22:01:06 +0000 http://www.incasoftware.de/~kamm/projects/?p=6#comment-3003 Sounds fun : )

]]>